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Thursday, October 8, 2026
NetGaming Canada

Tetris Didn't Triumph at This Gaming Ceremony — Another Award Type Could Fix That

Each time a significant honors show approaches, one notices an outcry for the addition additional classifications to recognize underappreciated efforts and delight the passions of fans dedicated to specific genres.

Another commentator previously argued advocating for terror-themed awards. That would be fantastic. The same goes for board games, this being a dedicated supporter's campaign. However, I must insist for pushing forward because like all single-minded supporters, I have a cast-iron argument supporting my request is the most urgent and important of all. Here's the proposal: We need an award type for logic-based games.

The Genre Classification Challenge

Classifying creative works defies precise measurement; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. This explains why film award organizations avoid this approach. Yet it remains an unavoidable compromise within the realm of video games, which are so diverse it's challenging to consider them as a single art form.

To recognize the complete range of interactive entertainment excellence to be recognized, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Present Award Structure

The major gaming awards currently feature classifications covering Action, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these six categories actually cover many game types, making space possible accommodating various experiences.

Different situation exists for brain-teasing titles. No appropriate category exists for their placement. Consider three of outstanding current releases, showing diverse approaches: building puzzles in a particular game, intense tile-matching in a different title, thought-provoking social scenarios from additional release. Where could they possibly go between these six categories? Unfortunately, nowhere.

The Representation Problem

There are dozens excellent brain-teasers released every year lacking appropriate categories at major award shows, unless they happen to qualify classification types such as Mobile Game, VR/AR Game, and the highly challenging small studio competitions.

  • A renowned logic title got overlooked completely that year
  • Another creative title received no nominations that year
  • A beloved organization game received no acknowledgment that year
  • Only a few logic titles managed to sneak into niche award types

Significance of Puzzle Games

Frequently they represent compact experiences, however the design of the puzzle game is of massive significance. Well-known matching games count as most popular titles globally continuing this trend for many years.

The famous puzzle experience rivals popular creative games claiming status as best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. One could readily select a field of five with fascinating, diverse, deserving games annually without trouble — actually, with challenge, because you’d have to leave many worthy titles.

To emphasize again, these represent titles lacking appropriate categories during prominent ceremonies. Brain-teaser creators function at the demanding boundary of video game design, developing some of most fundamental forms within interactive entertainment. Similar to film action specialists, they warrant appreciation. We shouldn't delay decades.

Written by

Mike Nichols

A seasoned gaming analyst with over a decade of experience in reviewing online casinos and developing winning strategies for players across Canada.

NetGaming Canada

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